Ruby Walne

Game Developer | Programmer

Game developer based in Cape Town, South Africa.

My Projects

Itch.io – Ruby J. W.

Much of my work can be found on my Itch page where I upload my game jam and personal projects.

Ruby Walne Itch Front Page

Our Last Hand

Our Last Hand

In the depths of space, you approach what may become your new home. However, the barren rock you descend upon may not be so welcoming.Our Last Hand is a Deckbuilder-Basebuilder where you attempt to scratch out an existence on a strange world. Play cards to build clover structures, balance your resource generation with population sanity, and manage an ever-present agitation from the rocks under your roots. As you survive each season, draft cards from six domains to take on new challenges.

Slime Fight Club

Slime Fight Club

Welcome to the Slime Fight Club, Slime-o-mancer! Start your journey with a handful of slimes and grow them into a formidable horde as you advance through each stage. Every time you defeat an opponent, their slimes join you for the next fight. As a Slime-o-mancer, you have the ability to craft your slimes into new types, making them stronger and more specialized. It will take the perfect collaboration of slimes to survive each stage. Will you make it to the final fight?

Holey Moley

Echoes in the Sand

you are mole
eat worm, grow big and strong
eat city maybe?
About
This game was made for the 2025 SA Game Jam in 72 hours by a group of hobbyist game developers in Cape Town, South Africa. The theme was "You are the monster".
Holey Moley won the Overall and Best Hobbyist categories!
🎮 Holey Moley went to Playtopia 2025!
🪽 Holey Moley was nominated for the 2025 WINGS x AGW award!

Trailblazer: Odyssey

Echoes in the Sand

Trailblazer: Odyssey is an exploration-driven game about embarking on journeys and forging new connections in a world rebuilding from societal collapse. Chart a journey through an unmapped landscape, but be careful not to run out of fuel as you gather resources and connect settlements. Discover the story of the Old World as you build a new one.About
Trailblazer began as a 2-day game jam with the simple idea of completing a journey with limited resources. Through some trial and error, we set out to expand the jam prototype and see how far we could push the idea. Big thanks to the Makers Massive community in Cape Town who playtested and gave valuable feedback over the dev cycle. You guys rock!

Echoes in the Sand

Echoes in the Sand

This game is a collaborative passion project, born from the collective creativity, skills, and dedication of a group of friends. It forms part of Micaela Loubser's MMus Composition Portfolio, which explores the connection between music, narrative, and gameplay.The adventure-driven story follows a young girl and her robot companion as they navigate the ruins of a post-apocalyptic world, searching for lost parts.

Amalgam

Amalgam

The magic items and materials you haul back from a day delving in the dungeon won’t be enough, what ever will you do?! Luckily (or unluckily?) for you, a mysterious visitor has the offer of a lifetime and a method to manifest the riches you dream of.Amalgam is a game of combination and balance. From your meagre dungeon takings, craft and combine to create the highest quality items possible. Run out of combinable items? No problem, your mysterious patron looks at your items hungrily and promises great returns, but be careful, feed them too much and they might just eat them all!Amalgam was rated 1st place overall!

The Rat Race

Amalgam

The clock sloooowly ticks time by as your spreadsheet increasingly frustrates you. You could really, really use a break.BIIING!What's this?! An email saying there is only one seat left on your DREAM CRUISE?! Just what you needed. But then, a horrible twist! All your coworkers have received the same email, and all look ready to jump from their desk chairs to claim that final seat on the vacation of their dreams. No. NO! Race to the pier and claim that vacation as your own, escape the Rat Race!The Rat Race is a short racing game created for 8 Bits to Infinity's VimJam 5, with the theme "escape." We also decided to implement some of the optional diversifiers: mouse-only controls, and a four-color palette.

Goblin Problems

Amalgam

You’re a happy-go-lucky gnome who just wants to wash your dishes in peace. But when those pesky goblins smash up your water supply, you must take matters into your own little hands and go a tinkerin’!Goblin Problems is a 2D platformer developed in Godot for the Godot Jam Round 2 game jam. The jam's theme was “Out of Order,” and who better to put things back in order than a wee gnome?Goblin Problems was rated 3rd place overall!

© Ruby Walne 2025. All rights reserved.

About

I’m a game developer and programmer based in Cape Town, South Africa.After a short stint in the tech industry, I transitioned into game development, where I build games both independently and as part of a team. My work focuses on programming, systems, and implementing gameplay mechanics from the ground up.I’m actively involved in the local game development community, regularly participating in game jams and industry events, and have had the opportunity to win a few along the way. I’m committed to fostering a supportive environment that encourages others to get involved and grow within their local game dev communities.

Contact

I'd love to hear from you! Reach out with any questions, collaboration requests, or general chit-chat!Mail: [email protected]


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